Summary

Digital Artist passionate for all crafts CG. Although modeling has been my primary focus, I'm also enthusiastic about texturing, rendering/look development, rigging, animating, effects, and any other technical challenge that is thrown my way. Problem solving is the name of the game!

I have been working with digital 3D programs for over 20 years. Professional experience includes dozens of contract jobs, full-time lead positions, and over 7000 contact hours teaching the CG arts in college atmospheres.

Skills

  • 3D Modeling
  • Digital Sculpting
  • Texturing
  • Look Development
  • Rendering
  • Compositing
  • Software Proficiency

    Maya
    Maya
    ZBrush
    ZBrush
    3ds Max
    3ds Max
    V-Ray
    V-Ray
    Substance Painter
    Substance Painter
    Unreal Engine
    Unreal Engine
    mental ray
    mental ray
    RenderMan
    RenderMan
    Mudbox
    Mudbox
    Marmoset Toolbag
    Marmoset Toolbag
    Photoshop
    Photoshop
    After Effects
    After Effects

    Productions

    Experience

    CG Generalist

    Hinge Digital
    April 2016 - Present | Portland, United States of America

    Modeler, Look Developer, Texturer, Renderer, Effects'er, and all around doer for all things needed for high end commercial projects.

    Pipeline includes Maya, Modo, Substance, V-Ray, and Nuke for standard projects and adds Unreal for our VR Development.

    Instructor

    Art Institute of Portland
    April 2004 - April 2016 | Portland, United States of America

    Instructor: Game Art and Design / Media Arts and Animation departments.

    (Adjunct April 2004 - June 2008, July 2015 - present; Full-Time July 2008 to July 2015 - Portland, OR)

    • Taught 14 unique classes covering topics including: computer science, game pipeline, introduction to 3D arts, 3D modeling, texturing, animation, rigging, and post production.

    • Restructured the entire 3D modeling program by reworking the 3 existing modeling classes and creating 4 more to add the program.

    • Designed and taught 4 classes (Game Production Pipeline, Advanced Modeling, Vehicle Modeling, Ecorche) from scratch that were added to the program.

    • Worked with modeling students from their entry into the program through completion including portfolio creation and review and independent study sessions.

    • Held permanent position in the Faculty Council Committee as the lead spokesperson for the Game Art and Media Arts departments.

    • Worked with the department creating guidelines to streamline the student centered experience and avoid overlap in classes thereby allowing more advanced content into the program.

    • Ran Open House and College Connection events to generate interest and foster excitement in prospective students.

    • Created the quarterly class and faculty schedule for the Game Art, Media Arts, Visual Game Programming, and Visual Effect departments.

    • Worked with a diverse population of students, including international students and disabled students.

    • 2011 Faculty of the Year as chosen by the student body.

    Instructor

    Portland Community College
    March 2007 - June 2016 | Portland, United States of America

    Adjunct Instructor of 3D Classes. (March 2007 to present - Portland, OR)

    • Restructured the 3D (Maya) program upon being hired.

    • Designed and taught 5 classes: Introduction to 3D, 3D Modeling, 3D Texturing, 3D Rigging and Animation, and 3D Special Topics.

    • Recruited 2 additional teachers to instruct the 3D classes as the program become too popular to sustain one instructor.

    • Worked with a diverse population of students, including international, racially diverse, and disabled students.

    Lead 3D Artist

    Fashionbuddha
    April 2007 - June 2008 | Portland, United States of America

    • Led team of artists towards creation of 3D commercial projects.

    • Created art, checked and critiqued the team’s art, and problem solved the 3D pipeline

    Freelance 3D Artist

    Mellowsmile
    January 2002 - July 2010 | Portland, United States of America

    • Self-Employed Sole Proprietor of digital arts company.

    • Worked with and for clients delivering digital art projects according to their needs.

    • Clients included: Nike, Intel, Umpqua Bank, Big Giant, Idaho Power, Centura Group, Cell Motion Productions, and more.